﻿namespace MutsiEngine
{
    public class MoveableObject : Object
    {
        protected Vector3 position = Vector3.Zero;
        protected Vector3 scale = new Vector3(1,1,1);
        //private Quaternion rotation;

        public Vector3 Position
        {
            get { return this.position; }
            set { position = value; }
        }

        public Vector3 Scale
        {
            get { return this.scale; }
            set { scale = value; }
        }

        public void Move(Vector3 offset)
        {
            position += offset;
        }
    }
}
